Metamorphabet Introduction:


The player engages with each letter to advance through the alphabet. For example, the letter A undergoes transformations, sprouting antlers, forming an arch, and adopting an ambling motion, after which it gives way to the letter B. The spoken rendition of letters and words accompanies these interactions.

Metamorphabet, an iOS game created by Patrick Smith, employs an approach that aims to be intuitive and organic for all users, while also catering to the accessibility needs of young children. Smith, known for his previous work on the 2009 game Windosill, spent three years developing Metamorphabet. The breakthrough came when he conceptualized the idea of letter transformations into words. The game saw its iOS release on February 12, 2015, followed by its availability on Windows and OS X via Steam on April 29.

The game Metamorphabet received the Excellence in Visual Art award at the 2015 Independent Games Festival and was a finalist for the Seumas McNally Grand Prize. It was also among the recipients of the 2015 Apple Design Awards. Reviewers highlighted the game's delightful demeanor and its inherent user-friendliness.

Final Words:


According to Andrew Webster of The Verge, Metamorphabet aids children in learning the alphabet and expanding their vocabulary. Although not conventionally educational, the game doesn't impose a singular path on players. Webster characterized the game as more of a whimsical and intuitive plaything than a didactic textbook, making it an ideal introductory video game for his own two-year-old daughter. He found the gameplay endearing, intuitive, and enjoyable to observe. Similarly, Evan Narcisse of Kotaku shared that Metamorphabet was the first game his four-year-old was allowed to play on her own. In contrast to her struggles with other games, he observed that Metamorphabet managed to inspire her curiosity without being excessively didactic or overly sentimental.